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Magi-Nation Prima"s Official Stategy Guide by Debra Mcbride

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Published by Prima Games .
Written in English


  • Computer games,
  • Role Playing & Fantasy - General,
  • Computer Books: General,
  • Games,
  • Computers - Games,
  • Games/Puzzles,
  • Video & Electronic - General,
  • Card Games - General,
  • Video & Electronic - Nintendo,
  • Games / Video & Electronic,
  • Computer Bks - Games

Book details:

The Physical Object
Number of Pages112
ID Numbers
Open LibraryOL8018054M
ISBN 100761535837
ISBN 109780761535836

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Magi-Nation is a franchise by Interactive Imagination (aka 2i).The setting is a world called the Moonlands, located on the moon of a large planet. The inhabitants are called Magi and they use their energy and the power of a stone called Animite to cast spells, forge powerful relics, and summon various monsters known as Dream Creatures for both labor and battle. Magi-Nation and the 2i art team were featured in the first edition of The Origins Metagame produced by Flying Buffalo Games. Newsletter [ edit ] A newsletter, named The Book of Ages, was released to fans sporadically, each issue containing promotional cards, articles, artwork and (s) required: Card playing, Arithmetic, Basic . Created by Shelley Hoffman, Robert Pincombe. With Julie Lemieux, Rick Miller, Lyon Smith, Dan Petronijevic. Three thousand years ago in the Moonlands, the evil Shadow Magi Agram was sealed inside the planet's Core by the Core Glyph and the Dreamstones which provided its power. Now he plans to escape by using his Shadow Geysers to weaken his prison in order to bring the Moonlands under his /10(). Young Tony Jones is an average teen from Earth who finds himself mysteriously transported to the magical world of Magi-Nation. In these Moonlands Tony befriends 2 young Magi heroes-in-training who join him on a journey to defeat the evil Shadow Magi.4/5(4).

Hardcover - June List Price: $ Member/Affiliate Price: $ This gentle rhyming book helps young kids identify what it feels like to be sad and what they can do to respond to it. Hardcover - August List Price: $ Member/Affiliate Price: $ Sophie the snail, eager to start school and have her many questions. Magi-Nation Duel, Seattle, Washington. likes. This is a fan page for the CCG Magi-Nation (), originally published by Interactive Imagination Corp.5/5(3). Magi-Nation Duel. Agram was released as part of the Awakenings expansion of Magi-Nation Duel.. Agram was a native of Eliwan, the planet which the Moonlands orbit, and was originally a councillor for the Eliwan Order. When the planet was attacked by the Invaders, Agram joined forces with them against his own a result of his treachery, he and his followers were imprisoned within the.   Enter the world of Magi-Nation Duel!!! Box contains a 40 card deck for one player, 3 magi cards, rule card, a six-soded due, a rule book, and 3 sheets of enery tokens. Read more Read less5/5(1).

Magi Nation is a Canadian–Korean animated television series based on the card game Magi Nation Duel. It diverges considerably from its source material to the point that it could be considered an In Name Only adaptation that also tries to be Edutainment too. The show has 2 seasons with 26 episodes each, though the last 12 episodes of the second season never aired due to low viewership and. From Sketch to Book at Magination Press: Violet Lemay! MagPress Novem Septem No Comments on From Sketch to Book at Magination Press: Violet Lemay! Violet Lemay was a stage designer, a college art professor, and an editorial illustrator before arriving at her dream job: illustrating books for kids. Welcome to Magi-Nation™! You are about to enter the Moonlands, a place of wondrous regions created from the stuff of dreams. The Moonlands are a mystical place filled with amazing Magi, strange Dream Creatures, and ancient Relics of untold power. Powerful wizards and sorcerers, the Magi hone their potent skills by dueling other Magi. Magination is raising funds for Magination - How does it work? on Kickstarter! Remember those magnet gifs? This is where you get it! Magination is a magnetic, experimental and creative game akin to .